Subscribe to our monthly newsletter to stay up to date!
REGISTRATION NOW OPEN!
|
Are you the parent to a neurospicy nugget who needs to work on connecting with other kids? Send them to camp to practice social skills with two professional school counselors while they play a scaled down version of Dungeons & Dragons!
Our young heroes will spend three hours a day for five days in immersive campaign play. No experience or supplies needed! We provide the dice, dice trays, and game masters. While they traverse the fantastical world of Talanya, they will also be practicing social skills, guided by one of two professional school counselors. New adventures every week if you want to sign them up for multiple sessions! |
Welcome to Tales from Talanya: Fantastical Adventures in Social Skills
|
Curriculum kits are now available in our shop!
Tales from Talanya is a tabletop roleplaying game written by educators for educators to help students grades 4 - 12 to practice social skills in an engaging and creative fashion. Thank you to everyone who has made this possible! |
Welcome to the Realm of Talanya
Our game is set in the fantastical realm of Talanya. It is a world full of magic and brimming with life both mundane and magical. The majority of the land, what’s not filled with people, is rolling hills with caves and forests with hidden lakes. It is populated in the style of most high fantasy with humans, dwarves, orcs, cat folk, etc.
All people share this land, but it is ruled by the Faledic royal family, a noble house of elves which is served by a council where each group (both species, but also major factions like merchants or religions) has representation.
Deities do not walk the land with their people, but have retreated to the astral plane reachable only by prayers of their followers and unable to directly intercede in the lives of mortals. Instead paladins and clerics live according to the tenets of their god and fight and pray in their name. Fighters serve in armies or as mercenaries. Bards travel the land or pass time in inns and courts. Wizards study the ether, seeking knowledge. And druids bond with animals learning of the world around them.
Travel and meet magical creatures, encounter fascinating characters, solve puzzles, and win great battles as you lead students through Tales from Talanya!
All people share this land, but it is ruled by the Faledic royal family, a noble house of elves which is served by a council where each group (both species, but also major factions like merchants or religions) has representation.
Deities do not walk the land with their people, but have retreated to the astral plane reachable only by prayers of their followers and unable to directly intercede in the lives of mortals. Instead paladins and clerics live according to the tenets of their god and fight and pray in their name. Fighters serve in armies or as mercenaries. Bards travel the land or pass time in inns and courts. Wizards study the ether, seeking knowledge. And druids bond with animals learning of the world around them.
Travel and meet magical creatures, encounter fascinating characters, solve puzzles, and win great battles as you lead students through Tales from Talanya!
The Creators of Tales from Talanya
“Remember how before, I was talking about Dungeons and Dragons?"
"Vividly," Jace said. "It was a dark time.”
― Cassandra Clare, City of Heavenly Fire

